However, the same case does not apply for violent video games. The effects of violent video games are as varied as the number of the games. One effect that is common with all of them is their addiction. This can be a terrible thing because a child might not do any productive activity whenever at home. This means that he does not study when at home or even do his assignments.
Consequently, his performance at school definitely deteriorates. Moreover, the child could sacrifice development of his talent such as attending a music class just for the purpose of playing a violent game. Another effect that has caused ripples among parents and the society in general is the possible violent behaviour in kids who play such games.
Several studies have been conducted to investigate the relationship between such games and violent behaviour in children. Controlled experiments place little emphasis on this relationship.
The obtained results show that the negative effects of such games are quite minimal. There is also an observation regarding these games and their players where children who are naturally aggressive prefer playing this type of games to others. This observation waters down the chances of violent games leading to violent behaviour in children.
When interviewed, some kids who play this type of games say that they are not negatively affected by the games. This is definitely backed up by their non violent behaviour. It has also been observed that violence displayed on television such as in action movies or news has more chances of leading to violence in children that the violent games.
Personally, meeting lots of people online develop my English ability since English is not my first language and social skills because for some people, starting a conversation with a stranger can be really tough.
In general, video game is an astonishing tool to keep children entertained during leisure time. On the other hand, some people, although they already know some of the positive aspects of video games, still believe that the negative will overcome the positive ones. The article "Don't Shoot: In playing the games, kids are likely to become desensitized to gory images, which could make them less disturbing and perhaps easier to deal with in real life.
When video games aren't about violence, their capacity to teach can be a good thing. For patients suffering from arachnophobia, fear of flying, or post-traumatic stress disorder, therapists are beginning to use virtual realities as a desensitization tool. Additionally , al though violent video games might expose children to violent behavior, the amount of violence are not as great as the ones in movies and television.
The news is filled with stories of war and murder, and nearly every movie contains some form s of violence. Plus, these two media are different from games in a very important way because they involve real people, not computer-generated characters. As mentioned by Dr. D, one of the social psychological science faculties in Purdue University, children's violent tendencies can be diverted towards violent video games rather than actually doing it in the real life.
Williams also pointed out that, besides playing violent games, genetics and environmental aspects and self-control must be considered as some of the factors that contribute to the increase in aggressiveness. Genetics tend to play a huge role in personality of a person. Some person might have a tendency to be more rebellious and aggressive. Moreover, easier access to firearms in several countries can lead to violent thoughts and behaviors.
If the person does not have a solid self-control, it can lead him to a violent behavior. Williams strongly believes that there is no single cause that can lead to an increase in aggressive behavior in children, consistent with Dr. D statement during an interview with MSNBC, "Video game violence is only one risk factor for aggressive behavior in the real world.
There are also dozen or so known risk factors. It is not the smallest risk factor, but it is an important one. Finally, I believe that regulations will not prevent children from playing the games they want to.
They will still get their hands on those games, w hether from a parent, sibling, or older friend. Making violent video game s illegal might increase children's curiosity and make the child want to play it more so that he or she can see form himself what all the controversy is about.
I think that the responsibility lies within the parent, not the government. I won't plagiarize it. I will of course mention you and your references.
Yes, this is for a school project. Thank you for your comment! I really appreciate it! Hey man, since its for school and english is not your native lanuage, I decided to help proof read your paper for you. I would still have a teacher look over it with you to help clean it up a little. I liked it and its a decent paper. The video game phenomenon is somewhat new in this modern society. Although they often are entertaining, the contents have become more violent and disturbing as computing technology has advanced.
These days the popularity of violent video games have caused major controversy. Parents and experts feel that some games are just too violent. They have begun to demand that the government regulate the sale of these games to protect childern. However I strongly believe that violent video games do not cause an increase in aggression in adolescents. Furthermore, the forceful plan by the government is a reaction to an exaggeration of the effects of violent video games and these worries are unfounded.
Looking past the violent contents, video games have several positive aspects. Based on my experience, video games can push children's competence to the limit by forcing them to master a certain ability to overcome the obstacles in a game.
For example, "Tom Clancy's Rainbow Six" series require teamwork. The player acts as the leader of an elite anti-terrorist squad consisting of members. At the beginning of the game players can choose how to infiltrate the terrorist compound. They can plant an explosive on the door, use a fast rope from the rooftop or simply breach into several doors to create a surprise assault.
These options will ignite the sense of logical thinking and strategy formations in ways which formal education does not. Aside from the cognitive aspects, video games are also a tool for social interaction.
Friendships can be developed through playing video games and ultimately keep friendships away from drug use and violent activities. Many of the most popular video games today have either a multiplayer or online mode. For example, I've made friends with several Japanese and many Americans by playing "Call of Duty 4" online. This game focuses on eliminating the other team so teamwork has a major role in succeeding in the game.
With a headset a combination of a headphone and a microphone , my team members and I discuss and plan strategies effectively. We also talk about our backgrounds as well, getting to know each other while playing.
Personally meeting lots of people online has helped to develop my English abilities since English is not my first language and social skills. For some people, starting a conversation with a stranger can be really tough and video games have helped me learn how to. On the other hand some people, although they already know some of the positive aspects of video games, still believe that the negative aspects will overcome the positive aspects.
Additionally, although violent video games might expose children to violent behavior, the amount of violence is often not as great as seen in popular movies and television. The news is filled with stories of war and murder, and nearly every movie contains some form of violence.
Plus, these two media's are different from video games in a very important way because they involve real people and not computer-generated characters. Williams also pointed out that, besides playing violent games, genetics and environmental aspects along with self-control must be considered as some of the factors that contribute to an increase in aggressiveness.
Genetics play a huge role in a person's personality. Some people have a tendency to be more rebellious and aggressive. More importantly, easier access to firearms in several countries can lead to violent thoughts and behaviors. D who made this statement during an interview with MSNBC, "Video game violence is only one risk factor for aggressive behavior in the real world.
It's clear that violent video games do not cause violence. The real causes of violence are: depression, family problems, and just aggressive traits. The evidence that shows a correlation between games and violent video games are not effective to prove such games are harmful to children or cause violence.
Apr 15, · Video games require no physical activity and most people eat while playing those. This unbalances the calorie intake and outtake. Games do not in any way encourage players to go out and exercise they want people to play more video games. Over playing violent video games can "shield" teens from going out and making friends.
The game a child plays can be a good or a bad thing in his life. For example, children who learn how to play chess at a tender age usually show signs of high levels of intellect. However, the same case does not apply for violent video games. The effects of violent video games are as varied as the number of the games. Feb 16, · However, I strongly believe violent video games do not cause an increase in aggression in adolescents and the forceful plan by the government is caused by an exaggeration of the effects of violent video games and this plan are indeed pointless. Besides the violent contents, video games have several positive aspects.
In the article “Video games and youth violence: A prospective Analysis in Adolescents” written by Christopher J Ferguson, it quotes “The potential influence of violent video games on youth violence remains an issue of concern for psychologists”, stating that this topic is widely concerning to many people. Video Games Cause Violence Video game violence is an increasing problem in today’s youth with violence as one of the most popular themes. Games such as Grand Theft Auto and Call of Duty are among the most popular games and have been scientifically proven to have a major effect on teens.